Here is the basic World nodes setup which uses the same texture for both environment lighting and background: You can replace this texture with your own file, or setup environment lighting from scratch. The default cube template provides an HDR texture for image-based lighting. See the Scooter demo as an example of this approach. You can illuminate your entire scene with just an environment map alone, without using any light objects. It supports physically-based shading, lights, shadows and image-based lighting (IBL).Įnvironment lighting is a very important component of Verge3D graphics pipeline. Verge3D is designed to represent Blender's Eevee renderer as closely as possible. This page contains the information about lighting and rendering features which can be used with Verge3D for Blender.
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